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- uInterview with Klaus Andersen
- Commodore Scene Database (CSDb)
- By Commodore Free
- http://noname.c64.org/csdb/
-
- Q Please introduce yourself?
-
- A Hi, My name is Klaus Andersen (aka
- Perff), & live in Aarhus, Denmark with
- my girlfriend & Cat.
-
- I got my first C64 in 1987, & have been
- coding ever since. In the early days I
- was rather isolated, so my only
- inspiration was from intros & the few
- demos that 'accidentally' tagged along
- with the games I got my hands on. In 94
- I met with Ghostrider of No Name, & at
- The Party 4 I joined No Name & started
- to produce for real. Actually I didn't
- produce that much, but I guess most of
- you have heard about M.O.O.D. :) While
- studying Computer Science at Aarhus
- University (1996-2003) I got a part
- time job as web developer (PHP/SQL), &
- got some free hosting at the place I
- worked. I wanted to use what I've
- learned, & the new hosting spot for
- more then just our No Name website, so
- I began working on the idea for CSDb in
- spring 2001.
-
- Q Please tell us about 'the Scene 64
- Database' What were the original
- intentions of the project?
-
- A I wanted to make a place where as
- much information about the C64 scene
- could be gathered at one place, with
- heavy cross references, so it would be
- easy to see who had made what & which
- groups they were members of. Inspired
- by IMDb I decided to make a site where
- it was the users who provided the info.
- I got Kilroy (our webmaster in No Name
- at that time) on the project as my
- skills in designing website is very
- poor. I coded, he designed. (Later on
- he started coding as well.) Also other
- members of No Name helped with ideas.
- We named it the C64 Scene Database CSDb
-
- Q How many people maintain the project?
-
- A Originally we were two coders. Me &
- Kilroy. After a few years he left, so
- now I'm the only coder left. KBS &
- Cyberbrain have been active as admins
- since the beginning. Thats about it.
-
- Q Our reader may be asking why create
- such a database, what was the motiva-
- tion behind the idea?
-
- A Back in those days (late 90's) I
- thought it was rather difficult to
- figure out who was who & made what.
- There were websites with bits & pieces
- of information on this, but I thought
- there was missing a place where it all
- was put together.
-
- Q Are all the database entries added by
- volenteers?
-
- A More or less yes. To begin with we
- got hold of SAL (Sceners Addy List), &
- used the information about sceners in
- that to start it up, but except that
- the database was more or less empty
- when we went online.
-
- Q Has the idea/project changed or
- evolved over the years?
-
- A The basic idea about the project has
- always been the same. To make an open
- database where the users maintain the
- info in it, & use it. It has however
- evolved quite a lot i guess. A lot of
- new features have been added over the
- years. It's a bit less open now than it
- was to begin with, as people can lock
- entries. Later on we got some 'trusted'
- users who had more permissions than
- others to help us keep the database
- clean, & now weve got official
- moderators taking care of that.
-
- Q The 'open' nature of the database
- makes it difficult to moderate what
- have been your worst experiences?
-
- A There have been quite a few episodes
- that I don't like to think back on. I
- guess my worst experience was one time
- when a user decided to delete as much
- as possible. When I found that out I
- got pissed & acted so fast that I
- accidentally hit the wrong button,
- deleting the user AND the backup of all
- the deleted entries. :( (That system is
- now changed so that won't happen
- again). That caused several 100 entries
- of the most popular demos; groups &
- seners to totally disappear from CSDb.
- Luckily people were willing to add this
- info again. :)Then there has also been
- episodes with people like Wanderer &
- Nata/Bamu & the like, where I, right-
- fully I guess, was accused of inaction
- to solve the problem. This is why we
- started the moderator team to avoid
- similar problems in the future.
-
- Q Would it make sense to create a
- companion database for games companies,
- programmers & artists?
-
- A Hm. Perhaps? It's not something I
- plan on doing, but if anyone would do
- something like this, I'll be happy to
- cooperate with them, & create ways of
- sharing info & linking between the two
- sites.
-
- Q What have been your favorite
- additions (of any sort) to the database
- since it began?
-
- A Hm.. Don't think I have such a
- favorite.
-
- Q How much of your time does the
- database take up, in an average
- day/week/month?
-
- A It's not very often that there is a
- day when I don't check CSDb out to see
- what is happening, but the time I spend
- on it varies very much. Some times it's
- just a few minutes a day. Others it's
- several hours. I just checked the
- stats. It says I've been online on CSDb
- for almost 2500 hours. Dividing that up
- over the aprox 2000 days CSDb has been
- online, that comes to a bit over 1 hour
- a day on average. :) (The top users
- have been online for 3350 hours! I'm
- only in 5th place)
-
- Q Would you think of adding an online
- emulator (like the Java JaC64 one) to
- the database pages, allowing people a
- brief look/listen to items in The
- database?
-
- A Thought about it, but only briefly. I
- guess this requires that the files
- people upload would be in specific
- format like D64, T64 or something, &
- There is no quarantine to ensure that
- people upload in that format.
- Personally I don't think it takes that
- much time to hit the download link, &
- let your OS open the file in your
- favorite emulator. (Of course you
- should transfer it to the real thing
- for the true experience!)
-
- Q How big is the database now, in terms
- of Kbytes of data?
-
- A The latest backup in txt-format is
- 267 MB. On top of that comes about 350
- MB of screenshots /scener photos & some
- MB of code. Additionally there is 2.7
- GB of files which people have uploaded.
-
- Q Have you ever thought of creating a
- DVD of the database?
-
- A The idea has crossed my mind, yes.
- But I think that there might be to much
- work in it, that could be better spent
- on other things. Also CSDb is online, &
- continuously updated, so I don't see
- the big use for such a DVD+ it would be
- outdated the moment it was made.
-
- Q Can you tell our reader about the use
- of color, Can the color scheme be
- changed by the user?
-
- A The color scheme was made by Kilroy
- back in the early days. We decided to
- go with the classic blue C64 colors
- with a black background. The color
- Scheme can not be changed by the user.
- At least not yet.
-
- Q Has the amount of new information
- slowed down or is it the opposite?
-
- A The first years were rather stable.
- After about 3,5 years something
- happened, & people started to add even
- more info almost doubling the amount of
- new entries per. day. This speed of new
- has more or less stayed the same, even
- though it's slowed a bit down. On
- average there are currently 30-40 new
- entries added per day. You can see the
- stats on: http://noname.c64.org/csdb/
- funstuff/entrystat.php
-
- Q What can our reader do to help out
- with the Scene Database?
-
- A Sign up for an account, & start
- adding/updating info. :) Remember to
- take a look at the help/docs first. A
- donation would also be nice, as the
- hosting is no longer free. ;)
-
- Q- The Mood project was a superb effort
- to recreate a 3d game environment on an
- unexpanded Commodore 64 are there still
- plans to maintain this project or
- release the source code, also have you
- thought about using additional hardware
- like the Super cpu, or even a C128
- version in 80 columns, Many people
- still think Doom is impossible on the
- 64 but this project at least gave us
- hope
-
- A: Even though the project has never
- officially been declared dead, I doubt
- that I'll get around to make a full
- game out of it. Actually M.O.O.D
- started out as a demo effect for
- Obscene Code. As I saw it was possible
- to add a few monsters etc. I had a
- potential game. We released some
- previews, but after that, & proving
- that a 3D texture map game was possible
- on a C64, I was kind of satisfied. Even
- though there were plans for additional
- levels, & putting it all together to a
- game, I had a hard time finding the
- time & motivation for it. :( I have
- thought about releasing the source code
- & I might just do that one day. But
- don't expect a lot of documentation or
- level designer tools! :)
-
- There have been suggestions to use
- additional hardware to make an
- 'improved' version of M.O.O.D, but I
- don't want to do that, as it is against
- my original idea of making it for the
- original hardware.
-